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    <link>https://drawdy-landing.vercel.app/blog</link>
    <description>Updates, announcements, and design thinking from the Drawdy team.</description>
    <language>en</language>
    <lastBuildDate>Mon, 24 Aug 2026 03:35:42 GMT</lastBuildDate>
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      <title>Introducing Drawdy: The Infinite Canvas for Builders</title>
      <link>https://drawdy-landing.vercel.app/blog/introducing-drawdy</link>
      <guid>https://drawdy-landing.vercel.app/blog/introducing-drawdy</guid>
      <pubDate>Wed, 22 Jul 2026 00:00:00 GMT</pubDate>
      <description>Meet Drawdy — the whiteboard that thinks like code. An infinite canvas designed for system thinkers, architects, and builders.</description>
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      <title>Fast + Optimized Board</title>
      <link>https://drawdy-landing.vercel.app/blog/fast-optimized-board</link>
      <guid>https://drawdy-landing.vercel.app/blog/fast-optimized-board</guid>
      <pubDate>Wed, 15 Jul 2026 00:00:00 GMT</pubDate>
      <description>Speed isn&apos;t a feature — it&apos;s the foundation. Here&apos;s how Drawdy stays fast with thousands of elements on the canvas.</description>
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      <title>Real-Time Collaboration Without Compromise</title>
      <link>https://drawdy-landing.vercel.app/blog/realtime-collaboration</link>
      <guid>https://drawdy-landing.vercel.app/blog/realtime-collaboration</guid>
      <pubDate>Wed, 08 Jul 2026 00:00:00 GMT</pubDate>
      <description>How we built multiplayer collaboration on top of a local-first architecture — without sacrificing speed or privacy.</description>
    </item>
    <item>
      <title>From Excalidraw to Drawdy: What&apos;s Different</title>
      <link>https://drawdy-landing.vercel.app/blog/excalidraw-to-drawdy</link>
      <guid>https://drawdy-landing.vercel.app/blog/excalidraw-to-drawdy</guid>
      <pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate>
      <description>Excalidraw changed how we think about whiteboards. Here&apos;s how Drawdy builds on that foundation — and where it goes further.</description>
    </item>
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      <title>Building a Plugin API for the Canvas</title>
      <link>https://drawdy-landing.vercel.app/blog/plugin-api</link>
      <guid>https://drawdy-landing.vercel.app/blog/plugin-api</guid>
      <pubDate>Mon, 22 Jun 2026 00:00:00 GMT</pubDate>
      <description>Drawdy&apos;s plugin API lets you extend the canvas with custom nodes, integrations, and workflows. Here&apos;s our approach to building an extensible platform.</description>
    </item>
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      <title>Hand-Drawn UI: The Design Philosophy Behind Drawdy</title>
      <link>https://drawdy-landing.vercel.app/blog/hand-drawn-ui</link>
      <guid>https://drawdy-landing.vercel.app/blog/hand-drawn-ui</guid>
      <pubDate>Sun, 14 Jun 2026 00:00:00 GMT</pubDate>
      <description>Why Drawdy looks sketchy on purpose — and how hand-drawn aesthetics change the way people think and collaborate.</description>
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      <title>Version History and Why It Should Be Free</title>
      <link>https://drawdy-landing.vercel.app/blog/version-history</link>
      <guid>https://drawdy-landing.vercel.app/blog/version-history</guid>
      <pubDate>Fri, 05 Jun 2026 00:00:00 GMT</pubDate>
      <description>Version history shouldn&apos;t be a premium feature. Here&apos;s why Drawdy includes unlimited version history for everyone — and how we built it.</description>
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    <item>
      <title>Our Roadmap: What&apos;s Coming Next</title>
      <link>https://drawdy-landing.vercel.app/blog/roadmap</link>
      <guid>https://drawdy-landing.vercel.app/blog/roadmap</guid>
      <pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate>
      <description>A transparent look at what we&apos;re building next — from collaboration features to the plugin ecosystem and beyond.</description>
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